Tree, David
Person: Research, Academic
David Tree
School of Creative Arts, 1/07/16→ …
Postal address:University of Hertfordshire, Hatfield, HertfordshireUnited KingdomArt and Design, 1/07/16→ …
Media Research Group, 1/07/14→ …
Overview
Sharing my disciplines between programmer / problem solver and environment artist I define myself as a technical artist. I am a firm believer that if you can automate a process thereby saving time and money while maintaining a high quality output then it is worth the development time.
As a software agnostic practitioner I have a broad understanding of most content creation software including but not limited to: 3DS Max, Unreal Engine, Maya, Mudbox, Houdini and Photoshop. I utilise scripting and technical knowledge to push the boundaries of existing digital content creation.
Research interests
VR Content Creation,
AR
Human Computer Interaction
3D Scanning
Big Data
Teaching specialisms
Maya Scripting (Python)
Unreal Engine 4
- Asset Creation and Profiling
- Blueprints
- Interface Design
- Procedural Content Creation
Houdini
- Particles / VDB
- Procedural Content Creation
- Motion Capture Data Injestion
Unity 3D - C#